Render instance
The render
instance is responsible for the entire rendering process and can be accessed through mindMap.renderer
.
Properties
activeNodeList
Gets the current list of active nodes.
root
Node tree, also known as the mind map node instance tree.
renderTree
The rendering tree, also known as the data tree of the mind map.
layout
Methods
activeMultiNode(nodeList = [])
v0.10.6+
nodeList
:Node instance list
Manually activate multiple nodes. To activate a single node, please directly call the 'active()' method of the node instance.
cancelActiveMultiNode(nodeList = [])
v0.10.6+
nodeList
:Node instance list
Manually deactivate multiple nodes. To deactivate a single node, please directly call the 'deactivate()' method of the node instance.
highlightNode(node, range, style)
v0.9.0+
node
:Target node instance to highlightrange
:Optional, Array, a range array, [0, 1]style
:v0.11.1+,Set the style, format, and default values of the highlight box as follows:
{
stroke: 'rgb(94, 200, 248)',
fill: 'transparent'
}
Highlight a node or child node. If the 'range' parameter is not passed, the specified 'node' node is directly highlighted. If the 'range' passes a range of child nodes to be highlighted, the child nodes of that range will be highlighted.
The highlight effect is wrapped by a rectangular box.
Before v0.11.1, the stroke and fill style of the rectangle can be configured through the 'highlightNodeBoxStyle' instantiation option.
closeHighlightNode()
v0.9.0+
隐藏节点高亮框。
setRootNodeCenter()
v0.8.0+
Return to the central theme, that is, set the root node to the center of the canvas.
setData(data)
v0.7.3+
Dynamically set mind map data.
clearActive()
v0.8.0+ abandoned
Clears the currently active node.
clearAllActive()
v0.8.0+ abandoned
Clears all currently active nodes and triggers the node_active
event.
clearActiveNode()
v0.8.0+
Clears all currently active nodes and triggers the node_active
event.
clearActiveNodeList()
v0.8.0+
Clears all currently active nodes but not triggers the node_active
event.
startTextEdit()
v0.1.6+
If there is a text editing requirement, this method can be called to disable the enter key and delete key related shortcuts to prevent conflicts.
endTextEdit()
v0.1.6+
End text editing, restore enter key and delete key related shortcuts.
addActiveNode(node)
v0.8.0+ abandoned
Add a node to the active list.
addNodeToActiveList(node, notEmitBeforeNodeActiveEvent = false)
v0.8.0+
notEmitBeforeNodeActiveEvent
:v0.9.12+,is not distribute the 'before_node_active' event, which defaults to 'false' and will be distributed;
Add a node to the active list. If you want to manually activate a node to achieve the same effect as clicking with a mouse, please directly call the 'active()' method of the node instance.
removeActiveNode(node)
v0.8.0+ abandoned
Remove a node from the active list.
removeNodeFromActiveList(node)
v0.8.0+
Remove a node from the active list.
findActiveNodeIndex(node)
Search for the index of a node in the active list.
getNodeIndex(node)
Get the position index of a node among its siblings.
setNodeDataRender(node, data, notRender)
notRender
: v0.6.9+,Boolean
, Default isfalse
, Do not trigger rendering.
Set node data
, i.e. the data in the data field, and will determine whether the node needs to be re-rendered based on whether the node size has changed, data
is an object, e.g. {text: 'I am new text'}
.
moveNodeTo(node, toNode)
v0.1.5+
Move a node as a child of another node.
insertBefore(node, exist)
v0.1.5+
Move a node in front of another node.
insertAfter(node, exist)
v0.1.5+
Move a node behind another node.
moveNodeToCenter(node, resetScale)
v0.2.17+
resetScale
: v0.10.1+, Specify whether to reset the canvas scaling value to 100%. When you do not explicitly pass it, the default value is undefined, because the resetScaleOnMoveNodeToCenter configuration of the instantiation option also determines whether to reset scaling. Therefore, use the resetScaleOnMoveNodeToCenter configuration when you do not explicitly pass it, otherwise use the resetScale configuration
Move a node to the center of the canvas.
expandToNodeUid(uid, callback)
v0.6.7+
uid
: uid of nodecallback
: Expand completed callback function
Expand to the node of the specified uid.
findNodeByUid(uid)
v0.6.7+
uid
: uid of node
Find the corresponding node instance based on the uid.
copy()
v0.6.8+
Copy nodes. After calling this method, the current activated node data will be stored. and subsequent calls to the 'paste()' method can be pasted.
If the browser and protocol (https) support 'js' to manipulate clipboard data, the copied node data will also be added to the user's clipboard.
cut()
v0.6.8+
Cut a node. After calling this method, the currently active node will be cut and the node data will be stored. and subsequent calls to the 'paste()' method can be pasted.
If the browser and protocol (https) support 'js' to manipulate clipboard data, the copied node data will also be added to the user's clipboard.
paste()
v0.6.8+
Pasting nodes can be done by calling the 'copy()' or 'cut()' method after calling it.
If the browser and protocol (https) support 'js' to manipulate clipboard data, data copied from other places can also be pasted. For example, you can paste' simple mind map 'nodes across browsers. If it is non' simple mind map 'node data, the text and images in the clipboard will be extracted and pasted. The text will be pasted as a child node by default, and the images will be added to the current node by default.
clearCache()
v0.9.2+
Empty the node cache pool.
emitNodeActiveEvent(node = null, activeNodeList = [...this.activeNodeList])
node
:The node activated this timeactiveNodeList
:All currently activated nodes
Dispatch node activation event, which triggers node_active
event.